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Indie Games Festival Build Complete

PostPosted: December 2nd, 2013, 12:56 pm
by Xienen
We've done it! We've entered Break Blocks into the IGF...not that it's necessarily going to win, but there's a chance we might at least be a finalist. We've been so excited about getting this done and so focused on the subset of the game that they're going to play that we've hardly taken a moment to talk about the changes. First, you'll notice that we've added a sleek little Versus screen as our loading screen. It's nothing too fancy, but it goes a long way toward making the game feel polished and complete. The next big thing you'll see is the new Sensei Popup, where he tells you important gameplay changes(instead of the old method of having the enemy tell you...which didn't really make any sense).

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Those changes are all good, but the interesting changes are in the gameplay. We've finally perfected a method of getting beat patterns into the game quickly and concisely so that the beat marker follows the complex beats! This makes the game a lot more interesting at the later stages, just like the other major gameplay change: Secondary Colors can only be cleared by touching their 2 Primary Colors. That's right, now you have to really think about where you're placing your primary and secondary colors in order to be able to clear them. This makes the game a lot more challenging, as well as interesting(and a little more IGF worthy).
So, without further ado, play the IGF build now!