You may have noticed things look a bit different around here. In an effort to make the site a bit friendlier to our expanding portfolio of games, we made a few changes! I'm really happy with the way things look (thanks, Dayle!) - and the best part is that we did away with the Flash elements to make everything a bit friendlier for mobile devices.
We've also been hard at work developing Swipe Attack and It Hungers. Dayle has been chugging away at It Hungers recently using the Unity engine. So far, so good. The game is shaping up nicely with several of the key actors implemented into the game. There are of course, some tweaks that will need to be made, and more gameplay that's to be added, but I can definitely say that I'm excited that the game is now in a playable state! Here are some screenshots of the latest It Hungers development screenshots.
The Swipe Attack team has a new member, Olivier Brault. He's a 3D artist and game designer with experience using the Unreal Development Kit. We've been ironing out kinks and defining exactly what can be accomplished with UDK's mobile engine. I've been really happy to have him along, and I can't thank him enough for his effort so far! The initial environment for Swipe Attack is a space level, and that's really almost done at this stage. We're missing the layer of effects in game that add that punch and dynamism to the experience, but the fundamentals are really coming together. Here's a first look at the Space Level!